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The problem with compiled WCN files is there is no way to get the individual fixture files out. The idea is to have all the individual fixture files available whenever one needs to compile their own WCN. I've been in the IT field for more than 20 years and you still can find a few vendors who force you to enter licensing information just to get to their patches and updates, this always results in a lower level of support versus vendors who just make everything available. Keeping stuff hidden or only available on request is really not a good way to foster support or make users feel the product they purchased is well supported and openly shared by its users. I know how to use Fixture Edit but it's kludgy as is Ulink, I'd much rather go online and browse a library of fixtures and download what I need. Whatever reasons you have, I hope you re-consider just openly supporting these consoles and make every fixture you have available...

Jack

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