I just got a Show Designer 3 (used) and I seem to have a small issue that I'm not sure is normal. What I want to do is have my stage wash lights all programed into the top row of scenes in different colors, and then have all my movers on the second row in different colors and positions. with the console being able to add scenes I can the change wash colors while leaving the movers the same or vice versa. Here's the issue: when I chose wash button #1 (red) it comes on fine, then when I choose wash #2 (blue) also no problem. However if then I go back to #1 nothing happens unless I now hit #2 again to turn off the blue. Same with the movers. Basically, as long as the button pushing goes up the numbers, they change like they should, but going back down the numbers, the scene that is active has to be turned off for the scene called before it to come on.Is that right, I mean it's workable but the extra button pressing seems wrong. Thanks.
Original Post
Do you have a fade time programmed with the scene? The colors are probably set to snap after fade so you might be getting a delay. Also, one way to tell if one scene is replacing another the way it should, the old scene LED should turn off when you turn on the new one. If not, there are some residual channels not included with the newer scene so the old one is still partially on.
No I know what he is saying here. I have the same issue with my scene bank on. If I go up consecutive numbers it transitions smoothly. If I change from say 1 to 7, no matter what the fade time is, it always seems to glitch for a split second. This happens even if there is 0 fade time.
There must be something else going on then. The button number is only an index to the scene and does not affect timing. Most of the time these issues are due to scene content. If you run the SD monitor software there is a window to view the content of a scene, this can be helpful at times.
Figured it out. When the scene buffer is cleared values of 0 are treated as unused and if the next program uses something that had a zero, it adds it to the current scene. Just raising all values first and then setting them back to 0 and setting your scene keeps this from happening.
I'm glad you figured it out. One other thing to remember is if you turn on "solo" the sd3 will send 0 to all unused channels otherwise it ignores them.

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